WORD GAME BINGO: A BEHAVIORAL TREATMENT PACKAGE FOR IMPROVING TEXTUAL RESPONDING TO SIGHT WORDS

Kimberly C. Kirby, Stephen W. Holborn, Harry T. Bushby

Research output: Contribution to journalArticlepeer-review

11 Scopus citations

Abstract

Six third‐grade students identified as deficient in reading skills tested the efficacy of word game bingo for acquisition and retention of sight word reading. The design was a modified multiple baseline in which treatment was implemented over 3 of 4 word sets and terminated on earlier sets when commencing treatment on later sets. Four sets of bingo cards were constructed on 7 × 9 cm paper divided into 25 equal‐sized boxes. Sight words of each set were randomly placed into 24 of these boxes (the center box was marked “free”). Bingo winners were given tokens which were traded weekly for reinforcing activities. Noticeable improvements occurred for the word sets receiving the game treatment (sets A to C). Mean percentage points of improvement from baseline to treatment were approximately 30%. Terminal levels of correct responding exceeded 90%. Several variations of the game were suggested for future research and word game bingo was advocated as an effective behavioral technique for teachers to train sight word reading. 1981 Society for the Experimental Analysis of Behavior

Original languageEnglish (US)
Pages (from-to)317-326
Number of pages10
JournalJournal of Applied Behavior Analysis
Volume14
Issue number3
DOIs
StatePublished - 1981
Externally publishedYes

All Science Journal Classification (ASJC) codes

  • Philosophy
  • Applied Psychology
  • Sociology and Political Science

Fingerprint

Dive into the research topics of 'WORD GAME BINGO: A BEHAVIORAL TREATMENT PACKAGE FOR IMPROVING TEXTUAL RESPONDING TO SIGHT WORDS'. Together they form a unique fingerprint.

Cite this