Sustain city: Effective serious game design in promoting science and engineering education

Ying Tang, Christopher Franzwa, Talbot Bielefeldt, Kauser Jahan, Marzieh S. Saeedi-Hosseiny, Nathan Lamb, Shengtao Sun

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Scopus citations

Abstract

Recent years have witnessed a growing interest in interactive narrative-based serious games for education and training. A key challenge posed by educational serious games is the balance of fun and learning, so that players are motivated enough to unfold the narrative stories on their own pace while getting sufficient learning materials across. In this chapter, various design strategies that aim to tackle this challenge are presented through the development of Sustain City, an educational serious game system that engages students, particularly prospective and beginning science and engineering students, in a series of engineering design. Besides narrative-learning synthesis, supplementing the player's actions with feedback, and the development of a sufficient guidance system, the chapter also discusses the integration of rigorous assessment and personalized scaffolding. The evaluation of Sustain City deployment confirms the values of the serious games in promoting students' interests and learning in science, technology, engineering, and mathematics (STEM) fields.

Original languageEnglish (US)
Title of host publicationResearch Anthology on Game Design, Development, Usage, and Social Impact
PublisherIGI Global
Pages914-943
Number of pages30
ISBN (Electronic)9781668475904
ISBN (Print)1668475898, 9781668475898
DOIs
StatePublished - Oct 7 2022

All Science Journal Classification (ASJC) codes

  • General Computer Science

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