Abstract
Suvivor, a game show used as a method for active learning in the classroom that addresses student motivation, is discussed. Survivor is adapted and used for three years as a means of introducing active, team-oriented problem solving into a sophomore-level course on energy balances. The game provides incentive for students from all four motivational forms. The game have provided an effective method of reinforcing problem-solving methodologies.
Original language | English (US) |
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Pages (from-to) | 13183-13189 |
Number of pages | 7 |
Journal | ASEE Annual Conference Proceedings |
State | Published - 2004 |
Externally published | Yes |
Event | ASEE 2004 Annual Conference and Exposition, "Engineering Researchs New Heights" - Salt Lake City, UT, United States Duration: Jun 20 2004 → Jun 23 2004 |
All Science Journal Classification (ASJC) codes
- General Engineering