Survivor: A method for active learning in the classroom that addresses student motivation

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7 Scopus citations

Abstract

Suvivor, a game show used as a method for active learning in the classroom that addresses student motivation, is discussed. Survivor is adapted and used for three years as a means of introducing active, team-oriented problem solving into a sophomore-level course on energy balances. The game provides incentive for students from all four motivational forms. The game have provided an effective method of reinforcing problem-solving methodologies.

Original languageEnglish (US)
Pages (from-to)13183-13189
Number of pages7
JournalASEE Annual Conference Proceedings
StatePublished - 2004
Externally publishedYes
EventASEE 2004 Annual Conference and Exposition, "Engineering Researchs New Heights" - Salt Lake City, UT, United States
Duration: Jun 20 2004Jun 23 2004

All Science Journal Classification (ASJC) codes

  • General Engineering

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