Reinforcing the fundamentals of graduate nuclear engineering through game-based learning

Daniel G. Cole, Brittany Butler, Cheryl A. Bodnar, Renee M. Clark, Jesse Davis, Tom Congedo

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Game-based learning has shown to lead to improvements in student engagement, learning, and learning attitudes. In this study, a digital game was implemented within a graduate-level Fundamentals of Nuclear Engineering course. Students' performance in the game and on exams was correlated to see if student learning was positively associated with game-based learning. Statistical correlations between students' time spent on the game and exam performance showed a moderate relationship suggesting that increased time spent within the game was associated with better exam performance. There was also a moderate relationship between game performance on three of the four content areas of the course and students' exam performance in these content areas. The need for stronger nuclear engineering education is an issue that game-based learning may help address.

Original languageEnglish (US)
Title of host publicationANS CONTE 2017 - Conference on Nuclear Training and Education
PublisherAmerican Nuclear Society
Pages18-19
Number of pages2
ISBN (Electronic)9780894487361
StatePublished - 2017
EventConference on Nuclear Training and Education, CONTE 2017 - Jacksonville, United States
Duration: Feb 5 2017Feb 8 2017

Publication series

NameANS CONTE 2017 - Conference on Nuclear Training and Education

Other

OtherConference on Nuclear Training and Education, CONTE 2017
Country/TerritoryUnited States
CityJacksonville
Period2/5/172/8/17

All Science Journal Classification (ASJC) codes

  • Nuclear Energy and Engineering
  • Education

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