@inproceedings{1e9ab5c0b03c4139b8005df4a721e798,
title = "Player Modelling and Adaptation Methods within Adaptive Serious Games",
abstract = "Serious games have emerged in recent years as a key method to augment education and training. These games allow players to engage with new concepts and explore fun virtual environments. The two key components of successful adaptive serious games are the player model and adaptive methods to personalize the game experience. In this paper, we review and categorize various methods for player modelling and adaptation, offering broad comparisons and insights for future study and game development in this area.",
author = "Ryan Hare and Ying Tang",
note = "Funding Information: This work was supported in part by the National Science Foundation under Grant 1913809 1Ryan Hare is with the Department of Electrical and Computer Engineering, Rowan University, Glassboro, NJ 08028 USA. Email: harer6@students.rowan.edu. 2Ying Tang is with the Department of Electrical and Computer Publisher Copyright: {\textcopyright} 2021 IEEE.; 2021 International Conference on Cyber-Physical Social Intelligence, ICCSI 2021 ; Conference date: 18-12-2021 Through 20-12-2021",
year = "2021",
doi = "10.1109/ICCSI53130.2021.9736213",
language = "English (US)",
series = "2021 International Conference on Cyber-Physical Social Intelligence, ICCSI 2021",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
editor = "Jiacun Wang and Ying Tang and Fei-Yue Wang",
booktitle = "2021 International Conference on Cyber-Physical Social Intelligence, ICCSI 2021",
address = "United States",
}