TY - GEN
T1 - KNN-based adaptive virtual reality game system
AU - Johnson, Aaron
AU - Tang, Ying
AU - Franzwa, Christopher
PY - 2014
Y1 - 2014
N2 - There is an increasing awareness that more and more students are not able to achieve learning successfully in a 'one-size-fit-all' model with minimal, identical instructions to every student in a given class. Our research contention is that offering differentiated instructions that better fit students' educational needs in a narrative virtual reality (VR) environment will give them renewed hope for learning success. Therefore, the paper presents an adaptive VR game framework based on kNN classification. The system monitors the player's in-game behavior, collects a corpus of his actions to systematically assess his domain knowledge and potential difficulties, and responsively provides explicit or in situ support that is precisely tailored to his needs. An empirical evaluation demonstrates that the kNN-based game system accurately predicts players' domain knowledge levels on which it offers differentiated instructions to guide them through the problem-solving in the game.
AB - There is an increasing awareness that more and more students are not able to achieve learning successfully in a 'one-size-fit-all' model with minimal, identical instructions to every student in a given class. Our research contention is that offering differentiated instructions that better fit students' educational needs in a narrative virtual reality (VR) environment will give them renewed hope for learning success. Therefore, the paper presents an adaptive VR game framework based on kNN classification. The system monitors the player's in-game behavior, collects a corpus of his actions to systematically assess his domain knowledge and potential difficulties, and responsively provides explicit or in situ support that is precisely tailored to his needs. An empirical evaluation demonstrates that the kNN-based game system accurately predicts players' domain knowledge levels on which it offers differentiated instructions to guide them through the problem-solving in the game.
UR - http://www.scopus.com/inward/record.url?scp=84902375845&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84902375845&partnerID=8YFLogxK
U2 - 10.1109/ICNSC.2014.6819669
DO - 10.1109/ICNSC.2014.6819669
M3 - Conference contribution
AN - SCOPUS:84902375845
SN - 9781479931064
T3 - Proceedings of the 11th IEEE International Conference on Networking, Sensing and Control, ICNSC 2014
SP - 457
EP - 462
BT - Proceedings of the 11th IEEE International Conference on Networking, Sensing and Control, ICNSC 2014
PB - IEEE Computer Society
T2 - 11th IEEE International Conference on Networking, Sensing and Control, ICNSC 2014
Y2 - 7 April 2014 through 9 April 2014
ER -