TY - GEN
T1 - Kizzle- An app for learning
AU - Sun, Bo
AU - Igbiriki, Richard
AU - Pere, Perewari
AU - Edwards, April
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2016/11/22
Y1 - 2016/11/22
N2 - To enhance the computer science curriculum, a mobile device application (smart phone app), Kizzle, was developed and is currently tested in an introductory course in computer science. The motivation for the app comes from recent literature that indicates that women and students of color are less likely to participate in class, either to ask or answer questions [1][2]. As a result of this 'shyness' - for lack of a better word - teachers often assume these students are not as engaged in the material, and the students either lose interest in the subject or fall behind their peers. The app can help with engagement in two ways. In this paper, we will share our preliminary results and detail the design and implementation of Kizzle.
AB - To enhance the computer science curriculum, a mobile device application (smart phone app), Kizzle, was developed and is currently tested in an introductory course in computer science. The motivation for the app comes from recent literature that indicates that women and students of color are less likely to participate in class, either to ask or answer questions [1][2]. As a result of this 'shyness' - for lack of a better word - teachers often assume these students are not as engaged in the material, and the students either lose interest in the subject or fall behind their peers. The app can help with engagement in two ways. In this paper, we will share our preliminary results and detail the design and implementation of Kizzle.
UR - http://www.scopus.com/inward/record.url?scp=85007062115&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85007062115&partnerID=8YFLogxK
U2 - 10.1109/IMCTL.2016.7753765
DO - 10.1109/IMCTL.2016.7753765
M3 - Conference contribution
AN - SCOPUS:85007062115
T3 - Proceedings of 2016 International Conference on Interactive Mobile Communication Technologies and Learning, IMCL 2016
SP - 28
EP - 32
BT - Proceedings of 2016 International Conference on Interactive Mobile Communication Technologies and Learning, IMCL 2016
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2016 International Conference on Interactive Mobile Communication Technologies and Learning, IMCL 2016
Y2 - 17 October 2016 through 19 October 2016
ER -