Interactive and collaborative games promoting metacognition for science and engineering design

Ying Tang, Sachine Shetty, John Henry, Kauser Jahan, Samuel Hargrove

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Scopus citations

Abstract

The focus of this project is to design and implement a virtual reality game system that infuses cyberinfrastructure (CI) learning experiences into the engineering classrooms to promote metacognition for science and engineering design in context. Using city infrastructure as the theme and engineers solving real-life problems as the scenes, the games of future sustainable city design engage students, particularly beginning science and engineering students, in CI-enhanced and -enabled science and engineering discovery. The CI features, the metacognitive strategies, the context-oriented approaches as well as their seamless integration in the game are presented through a detailed game module.

Original languageEnglish (US)
Title of host publicationAdvances in Computer Science and Education Applications - International Conference, CSE 2011, Proceedings
Pages405-412
Number of pages8
EditionPART 2
DOIs
StatePublished - 2011
Event2011 International Conference on Computer Science and Education, CSE 2011 - Qingdao, China
Duration: Jul 9 2011Jul 10 2011

Publication series

NameCommunications in Computer and Information Science
NumberPART 2
Volume202 CCIS
ISSN (Print)1865-0929

Other

Other2011 International Conference on Computer Science and Education, CSE 2011
Country/TerritoryChina
CityQingdao
Period7/9/117/10/11

All Science Journal Classification (ASJC) codes

  • General Computer Science
  • General Mathematics

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