TY - GEN
T1 - Improving Fairness in Adaptive Social Exergames via Shapley Bandits
AU - Gray, Robert C.
AU - Villareale, Jennifer
AU - Fox, Thomas Boyd
AU - Dallal, Diane H.
AU - Ontanon, Santiago
AU - Arigo, Danielle
AU - Jabbari, Shahin
AU - Zhu, Jichen
N1 - Publisher Copyright:
© 2023 Owner/Author.
PY - 2023/3/27
Y1 - 2023/3/27
N2 - Algorithmic fairness is an essential requirement as AI becomes integrated in society. In the case of social applications where AI distributes resources, algorithms often must make decisions that will benefit a subset of users, sometimes repeatedly or exclusively, while attempting to maximize specific outcomes. How should we design such systems to serve users more fairly? This paper explores this question in the case where a group of users works toward a shared goal in a social exergame called Step Heroes. We identify adverse outcomes in traditional multi-armed bandits (MABs) and formalize the Greedy Bandit Problem. We then propose a solution based on a new type of fairness-aware multi-armed bandit, Shapley Bandits. It uses the Shapley Value for increasing overall player participation and intervention adherence rather than the maximization of total group output, which is traditionally achieved by favoring only high-performing participants. We evaluate our approach via a user study (n=46). Our results indicate that our Shapley Bandits effectively mediates the Greedy Bandit Problem and achieves better user retention and motivation across the participants.
AB - Algorithmic fairness is an essential requirement as AI becomes integrated in society. In the case of social applications where AI distributes resources, algorithms often must make decisions that will benefit a subset of users, sometimes repeatedly or exclusively, while attempting to maximize specific outcomes. How should we design such systems to serve users more fairly? This paper explores this question in the case where a group of users works toward a shared goal in a social exergame called Step Heroes. We identify adverse outcomes in traditional multi-armed bandits (MABs) and formalize the Greedy Bandit Problem. We then propose a solution based on a new type of fairness-aware multi-armed bandit, Shapley Bandits. It uses the Shapley Value for increasing overall player participation and intervention adherence rather than the maximization of total group output, which is traditionally achieved by favoring only high-performing participants. We evaluate our approach via a user study (n=46). Our results indicate that our Shapley Bandits effectively mediates the Greedy Bandit Problem and achieves better user retention and motivation across the participants.
UR - http://www.scopus.com/inward/record.url?scp=85152139391&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85152139391&partnerID=8YFLogxK
U2 - 10.1145/3581641.3584050
DO - 10.1145/3581641.3584050
M3 - Conference contribution
AN - SCOPUS:85152139391
T3 - International Conference on Intelligent User Interfaces, Proceedings IUI
SP - 322
EP - 336
BT - IUI 2023 - Proceedings of the 28th International Conference on Intelligent User Interfaces
PB - Association for Computing Machinery
T2 - 28th International Conference on Intelligent User Interfaces, IUI 2023
Y2 - 27 March 2023 through 31 March 2023
ER -