TY - JOUR
T1 - Exploring the Reliability of a Cross-Cultural Model for Digital Games
T2 - A Systematic Review
AU - Kuo, Yu Tung
AU - Kuo, Yu Chun
AU - Whittinghill, David M.
N1 - Publisher Copyright:
© 2022. International Journal of Emerging Technologies in Learning. All Rights Reserved.
PY - 2022
Y1 - 2022
N2 - In recent years, the game industry has become one of the most popular and competitive industries. To quickly expand game markets and attract more game players and consumers, a variety of types of games are developed by the companies and developers. Cross-region games are also common in the current game markets. Consequently, a multi-national competition across different cultures or countries is inevitable. For successful expansion of game market, the existence of cultural differences of game players with various cultural backgrounds is one of the notable issues we cannot ignore. Even though there are studies focusing on the relevant cultural differences, there are no study summarizing the past findings. Additionally, no powerful norm has yet been defined, therefore this paper will investigate whether it is feasible to apply the Hofstedes’ Cultural Dimensions Theory, often utilized in Management, to game industries and to be a reliable guidance for game design and development for cross-culture game players.
AB - In recent years, the game industry has become one of the most popular and competitive industries. To quickly expand game markets and attract more game players and consumers, a variety of types of games are developed by the companies and developers. Cross-region games are also common in the current game markets. Consequently, a multi-national competition across different cultures or countries is inevitable. For successful expansion of game market, the existence of cultural differences of game players with various cultural backgrounds is one of the notable issues we cannot ignore. Even though there are studies focusing on the relevant cultural differences, there are no study summarizing the past findings. Additionally, no powerful norm has yet been defined, therefore this paper will investigate whether it is feasible to apply the Hofstedes’ Cultural Dimensions Theory, often utilized in Management, to game industries and to be a reliable guidance for game design and development for cross-culture game players.
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U2 - 10.3991/ijet.v17i13.29519
DO - 10.3991/ijet.v17i13.29519
M3 - Article
AN - SCOPUS:85134402475
SN - 1868-8799
VL - 17
SP - 217
EP - 234
JO - International Journal of Emerging Technologies in Learning
JF - International Journal of Emerging Technologies in Learning
IS - 13
ER -