Educational effectiveness of virtual reality games promoting metacognition and problem-solving

Ying Tang, Sachin Shetty, Xiufang Chen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Scopus citations

Abstract

There is an increasing awareness among engineering faculty that our students lack effective reading and problem-solving strategies, which poses significant barriers to their learning. This paper presents an approach that infuses metacognitive reading and engineering problem-solving strategies into Electrical and Computer Engineering (ECE) curriculum, through a series of virtual reality games. The educational process of integrating both metacognition and problem-solving in a fun learning environment is then demonstrated through a sample game, Mystery of Traffic Lights. The evaluation of its deployment in Digital I course at Rowan is also presented. The assessment confirms the utility and usability of metacognitive tools in engineering design, and also provides valuable insights for the iterative game refinementvn.

Original languageEnglish (US)
Title of host publication119th ASEE Annual Conference and Exposition
PublisherAmerican Society for Engineering Education
ISBN (Print)9780878232413
StatePublished - 2012
Event119th ASEE Annual Conference and Exposition - San Antonio, TX, United States
Duration: Jun 10 2012Jun 13 2012

Publication series

NameASEE Annual Conference and Exposition, Conference Proceedings
ISSN (Electronic)2153-5965

Other

Other119th ASEE Annual Conference and Exposition
Country/TerritoryUnited States
CitySan Antonio, TX
Period6/10/126/13/12

All Science Journal Classification (ASJC) codes

  • General Engineering

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