@inproceedings{30b4504f85e7414aa3e5e59842520059,
title = "Educational effectiveness of virtual reality games promoting metacognition and problem-solving",
abstract = "There is an increasing awareness among engineering faculty that our students lack effective reading and problem-solving strategies, which poses significant barriers to their learning. This paper presents an approach that infuses metacognitive reading and engineering problem-solving strategies into Electrical and Computer Engineering (ECE) curriculum, through a series of virtual reality games. The educational process of integrating both metacognition and problem-solving in a fun learning environment is then demonstrated through a sample game, Mystery of Traffic Lights. The evaluation of its deployment in Digital I course at Rowan is also presented. The assessment confirms the utility and usability of metacognitive tools in engineering design, and also provides valuable insights for the iterative game refinementvn.",
author = "Ying Tang and Sachin Shetty and Xiufang Chen",
year = "2012",
language = "English (US)",
isbn = "9780878232413",
series = "ASEE Annual Conference and Exposition, Conference Proceedings",
publisher = "American Society for Engineering Education",
booktitle = "119th ASEE Annual Conference and Exposition",
address = "United States",
note = "119th ASEE Annual Conference and Exposition ; Conference date: 10-06-2012 Through 13-06-2012",
}