Keyphrases
Student Learning
100%
Rapid Feedback
100%
Student Satisfaction
100%
Two-section
66%
Crossover Design
66%
Treatment Group
33%
Popular
33%
Student Performance
33%
Engineering Courses
33%
Feedback Method
33%
Design of Experiments
33%
Treatment Duration
33%
Feedback to Students
33%
No Significant Difference
33%
Flashcards
33%
No Feedback
33%
Classroom Interaction
33%
Handheld Computers
33%
Foundation Engineering
33%
Feedback System
33%
Clickers
33%
Engineering Mechanics Courses
33%
Student Engagement
33%
Variance Model
33%
Interaction Engagement
33%
Classroom Students
33%
Computer Science
Crossover Design
100%
Positive Effect
50%
Handheld Computer
50%
Treatment Group
50%
Analysis of Variance
50%
Student Engagement
50%
Mathematics
Crossover Design
100%
Covariate
50%
Experimental Design
50%
Analysis of Variance
50%
Variance Model
50%
Treatment Group
50%
Economics, Econometrics and Finance
Student Learning
100%
Experimental Design
50%
Psychology
Analysis of Variance
100%