Abstract
This article presents the underlying philosophy of Sustain City, an educational serious game system that engages students, particularly prospective and beginning science and engineering students, in a series of engineering design challenges. Various strategies implemented in Sustain City for achieving a balance of fun and learning are discussed, including narrative-learning synthesis, supplementing the player's actions with feedback, and the development of a sufficient guidance system. The evaluation of Sustain City deployment is also presented. The assessment confirms the values of the serious games in promoting students' interests and learning in STEM fields.
| Original language | English (US) |
|---|---|
| Title of host publication | Gamification |
| Subtitle of host publication | Concepts, Methodologies, Tools, and Applications |
| Publisher | IGI Global |
| Pages | 452-471 |
| Number of pages | 20 |
| Volume | 1-4 |
| ISBN (Electronic) | 9781466682016 |
| ISBN (Print) | 1466682000, 9781466682009 |
| DOIs | |
| State | Published - Mar 31 2015 |
All Science Journal Classification (ASJC) codes
- General Computer Science
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