Balancing fun and learning in a serious game design

Christopher Franzwa, Ying Tang, Aaron Johnson, Talbot Bielefeldt

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Scopus citations

Abstract

This article presents the underlying philosophy of Sustain City, an educational serious game system that engages students, particularly prospective and beginning science and engineering students, in a series of engineering design challenges. Various strategies implemented in Sustain City for achieving a balance of fun and learning are discussed, including narrative-learning synthesis, supplementing the player's actions with feedback, and the development of a sufficient guidance system. The evaluation of Sustain City deployment is also presented. The assessment confirms the values of the serious games in promoting students' interests and learning in STEM fields.

Original languageEnglish (US)
Title of host publicationGamification
Subtitle of host publicationConcepts, Methodologies, Tools, and Applications
PublisherIGI Global
Pages452-471
Number of pages20
Volume1-4
ISBN (Electronic)9781466682016
ISBN (Print)1466682000, 9781466682009
DOIs
Publication statusPublished - Mar 31 2015

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All Science Journal Classification (ASJC) codes

  • Computer Science(all)

Cite this

Franzwa, C., Tang, Y., Johnson, A., & Bielefeldt, T. (2015). Balancing fun and learning in a serious game design. In Gamification: Concepts, Methodologies, Tools, and Applications (Vol. 1-4, pp. 452-471). IGI Global. https://doi.org/10.4018/978-1-4666-8200-9.ch022