TY - GEN
T1 - Assessment of evaluation frameworks for design of a sexual risk prevention game for black adolescent girls
AU - Sockolow, Paulina
AU - Joppa, Meredith
AU - Zhu, Jichen
N1 - Publisher Copyright:
© 2018 International Medical Informatics Association (IMIA) and IOS Press.
PY - 2018
Y1 - 2018
N2 - Adolescent sexual risk behavior (SRB), a major public health problem affects urban Black adolescent girls increasing their health disparities and risks for sexually transmitted infections. Collaborating with these adolescents, we designed a game for smartphones that incorporates elements of trauma-informed care and social cognitive theory to reduce SRB. Game researchers promote use of a comprehensive, multipurpose framework for development and evaluation of games for health applications. Our first game development step was framework selection and measurable health outcomes identification. Literature search identified two health game frameworks, both incorporating pedagogical theory, learning theory, and gaming requirements. Arnab used the IM + LM-GM framework to develop and implement a game in a school intervention program. Yusoff's framework was developed for use during game design. We investigated concordance and discordance between our SRB game design characteristics and each framework's components. Findings indicated Arnab's framework was sufficiently comprehensive to guide development of our game and outcome measure selection.
AB - Adolescent sexual risk behavior (SRB), a major public health problem affects urban Black adolescent girls increasing their health disparities and risks for sexually transmitted infections. Collaborating with these adolescents, we designed a game for smartphones that incorporates elements of trauma-informed care and social cognitive theory to reduce SRB. Game researchers promote use of a comprehensive, multipurpose framework for development and evaluation of games for health applications. Our first game development step was framework selection and measurable health outcomes identification. Literature search identified two health game frameworks, both incorporating pedagogical theory, learning theory, and gaming requirements. Arnab used the IM + LM-GM framework to develop and implement a game in a school intervention program. Yusoff's framework was developed for use during game design. We investigated concordance and discordance between our SRB game design characteristics and each framework's components. Findings indicated Arnab's framework was sufficiently comprehensive to guide development of our game and outcome measure selection.
UR - http://www.scopus.com/inward/record.url?scp=85049203736&partnerID=8YFLogxK
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U2 - 10.3233/978-1-61499-872-3-101
DO - 10.3233/978-1-61499-872-3-101
M3 - Conference contribution
C2 - 29857398
AN - SCOPUS:85049203736
T3 - Studies in Health Technology and Informatics
SP - 101
EP - 105
BT - Nursing Informatics 2018 - ICT to Improve Quality and Safety at the Point of Care
A2 - Rotegard, Ann Kristin
A2 - Davalos Alcazar, Angelica G.
A2 - Skiba, Diane J.
A2 - Barbosa, Sayonara
PB - IOS Press
T2 - 14th International Congress on Nursing and Allied Health Informatics, NI 2018
Y2 - 6 June 2018 through 8 June 2018
ER -