TY - GEN
T1 - Adaptive Narrative Game for Personalized Learning
AU - Tang, Y.
AU - Hare, R.
PY - 2019/11
Y1 - 2019/11
N2 - In recent years, engineering educators have begun to focus more on new learning methods that allow students to better understand and practice their subject matter. However, these approaches are not ideal for every student, and can be costly or time consuming to educators and institutions. Instead, a more individualized approach to learning is needed. This paper addresses this challenge through a narrative game system. Building on top of a previously created narrative game, the system utilizes metacognitive strategies (Roadmap, What I Know-What I Want to Know-What I Have Solved, and Think-Aloud-Share-Solve) and a random forest machine learning model to model a student's learning process. Based on data collected from the student, including emotional state, time, and errors in solutions, the system can estimate the current stage in the learning process. The student can then be offered prompts or hints to guide learning in a positive and productive direction, dynamically correcting misconceptions and allowing the student to learn at his/her own pace in a stress-free environment.
AB - In recent years, engineering educators have begun to focus more on new learning methods that allow students to better understand and practice their subject matter. However, these approaches are not ideal for every student, and can be costly or time consuming to educators and institutions. Instead, a more individualized approach to learning is needed. This paper addresses this challenge through a narrative game system. Building on top of a previously created narrative game, the system utilizes metacognitive strategies (Roadmap, What I Know-What I Want to Know-What I Have Solved, and Think-Aloud-Share-Solve) and a random forest machine learning model to model a student's learning process. Based on data collected from the student, including emotional state, time, and errors in solutions, the system can estimate the current stage in the learning process. The student can then be offered prompts or hints to guide learning in a positive and productive direction, dynamically correcting misconceptions and allowing the student to learn at his/her own pace in a stress-free environment.
UR - http://www.scopus.com/inward/record.url?scp=85078842224&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85078842224&partnerID=8YFLogxK
U2 - 10.1109/SOLI48380.2019.8955069
DO - 10.1109/SOLI48380.2019.8955069
M3 - Conference contribution
T3 - Proceedings - IEEE International Conference on Service Operations and Logistics, and Informatics 2019, SOLI 2019
SP - 175
EP - 180
BT - Proceedings - IEEE International Conference on Service Operations and Logistics, and Informatics 2019, SOLI 2019
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2019 IEEE International Conference on Service Operations and Logistics, and Informatics, SOLI 2019
Y2 - 6 November 2019 through 7 November 2019
ER -