A Graph-based Approach for Adaptive Serious Games

Ryan Hare, Nidhi Patel, Ying Tang, Pankti Patel

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In higher education, researchers have recently focused on exploring automated, personalized instructional systems to enhance students' learning experiences. Motivated by this, we propose a personalized instructional system using a straightforward graph system to offer an educational game that is effective for students and intuitive for developers. Our system uses a directional graph, called an action graph, for representing solutions to in-game problems based on possible player actions. Through our proposed algorithm, a serious game integrated with our system would both detect player errors and provide personalized assistance to direct a player in the direction of a correct solution. To verify system performance, we present comparison testing on a group of students engaging in the game both with and without AI. Students who played the AI-assisted game showed an average 20% decrease in time needed and average 58% decrease in actions taken to complete the game.

Original languageEnglish (US)
Title of host publicationProceedings of the 2022 IEEE International Conference on Dependable, Autonomic and Secure Computing, International Conference on Pervasive Intelligence and Computing, International Conference on Cloud and Big Data Computing, International Conference on Cyber Science and Technology Congress, DASC/PiCom/CBDCom/CyberSciTech 2022
EditorsGiancarlo Fortino, Raffaele Gravina, Antonio Guerrieri, Claudio Savaglio
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665462976
DOIs
StatePublished - 2022
Externally publishedYes
Event20th IEEE International Conference on Dependable, Autonomic and Secure Computing, 20th IEEE International Conference on Pervasive Intelligence and Computing, 7th IEEE International Conference on Cloud and Big Data Computing, 2022 IEEE International Conference on Cyber Science and Technology Congress, DASC/PiCom/CBDCom/CyberSciTech 2022 - Falerna, Italy
Duration: Sep 12 2022Sep 15 2022

Publication series

NameProceedings of the 2022 IEEE International Conference on Dependable, Autonomic and Secure Computing, International Conference on Pervasive Intelligence and Computing, International Conference on Cloud and Big Data Computing, International Conference on Cyber Science and Technology Congress, DASC/PiCom/CBDCom/CyberSciTech 2022

Conference

Conference20th IEEE International Conference on Dependable, Autonomic and Secure Computing, 20th IEEE International Conference on Pervasive Intelligence and Computing, 7th IEEE International Conference on Cloud and Big Data Computing, 2022 IEEE International Conference on Cyber Science and Technology Congress, DASC/PiCom/CBDCom/CyberSciTech 2022
Country/TerritoryItaly
CityFalerna
Period9/12/229/15/22

All Science Journal Classification (ASJC) codes

  • Management of Technology and Innovation
  • Artificial Intelligence
  • Computer Networks and Communications
  • Computer Science Applications
  • Information Systems
  • Information Systems and Management
  • Safety, Risk, Reliability and Quality
  • Control and Optimization

Fingerprint

Dive into the research topics of 'A Graph-based Approach for Adaptive Serious Games'. Together they form a unique fingerprint.

Cite this