• 25 Citations
  • 3 h-Index
20102016
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Personal profile

Education/Academic qualification

Doctor of Philosophy, doctorate

Fingerprint Dive into the research topics where Xiufang Chen is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 12 Similar Profiles
Virtual reality Engineering & Materials Science
Students Engineering & Materials Science
Electric network analysis Engineering & Materials Science
Teaching Engineering & Materials Science
Education Engineering & Materials Science
Pixels Engineering & Materials Science
Lighting Engineering & Materials Science
Costs Engineering & Materials Science

Research Output 2010 2016

  • 25 Citations
  • 3 h-Index
  • 3 Conference contribution
  • 2 Article
14 Citations (Scopus)

Online education and its effective practice: A research review

Sun, Q. & Chen, X., Jan 1 2016, In : Journal of Information Technology Education: Research. 15, 2016, p. 157-190 34 p.

Research output: Contribution to journalArticle

instructor
Education
theory-practice
learning
content analysis
4 Citations (Scopus)

Foreground and scene structure preserved visual privacy protection using depth information

Elezovikj, S., Ling, H. & Chen, X., Nov 29 2013, Electronic Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013. 6618246. (Electronic Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Pixels
Lighting
Color
Sensors
Experiments

Educational effectiveness of virtual reality games promoting metacognition and problem-solving

Tang, Y., Shetty, S. & Chen, X., Jan 1 2012, 119th ASEE Annual Conference and Exposition. American Society for Engineering Education

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Telecommunication traffic
Curricula
Students
Electric network analysis
Virtual reality
Teaching
Students
Personal computers
4 Citations (Scopus)

Empowering students with engineering literacy and problem-solving through interactive virtual reality games

Tang, Y., Shetty, S. & Chen, X., Dec 1 2010, 2nd International IEEE Consumer Electronic Society Games Innovation Conference, ICE-GIC 2010. 5716890. (2nd International IEEE Consumer Electronic Society Games Innovation Conference, ICE-GIC 2010).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Students
Electric network analysis
Engineers