Sort by
Keyphrases
Uses-and-gratifications
100%
Binge-watching
100%
Streaming Video
100%
Feasting
100%
Cringe
100%
Social Media Engagement Behaviour
100%
Sport Fans
100%
Talk Radio
100%
Narrative Transportation
66%
Gratifications Theory
33%
Sports Media
25%
News Values
25%
Infotainment
25%
Sports Journalism
25%
News Production
25%
Epistemic Authority
25%
Cultural Dislocation
25%
Press Coverage
25%
Changing Identities
25%
Mediatization
25%
Metajournalistic Discourse
25%
Social Media Behavior
22%
Qualitative Semi-structured Interviews
16%
Navigability
16%
Viewing Experience
16%
Video Technology
16%
TV Viewing
16%
Video Consumption
16%
Active-passive
16%
Cultural Inclusion
16%
Loneliness
16%
Singular Behavior
16%
Influence of Technology
16%
Healthy Practices
16%
General Practice
16%
Catchall
16%
Fan Identity
11%
Sports Communication
11%
Sports Context
11%
Game Situations
11%
Sales Campaigns
11%
Social Media Campaign
11%
Actionable Insights
11%
Direct Sales
11%
Sports Fandom
11%
Social Media Advertising
11%
Fandom
11%
Information Acquisition
11%
Social Sciences
Narrative
100%
Transport
100%
Journalist
100%
Journalism
100%
Loneliness
50%
Infotainment
33%
Fandom
16%
Media Behavior
16%
Sports Communication
8%